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<title>RRRSRoguelike: RRRSRoguelike.Entities.Player Class Reference</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.5.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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      <li class="navelem"><a class="el" href="namespace_r_r_r_s_roguelike.html">RRRSRoguelike</a>      </li>
      <li class="navelem"><a class="el" href="namespace_r_r_r_s_roguelike_1_1_entities.html">Entities</a>      </li>
      <li class="navelem"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html">Player</a>      </li>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<h1>RRRSRoguelike.Entities.Player Class Reference</h1>  </div>
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<!-- doxytag: class="RRRSRoguelike::Entities::Player" --><!-- doxytag: inherits="RRRSRoguelike::Entities::Creature" -->
<p><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> inherits from creature.  
<a href="#_details">More...</a></p>
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Inheritance diagram for RRRSRoguelike.Entities.Player:</div>
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Collaboration diagram for RRRSRoguelike.Entities.Player:</div>
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<p><a href="class_r_r_r_s_roguelike_1_1_entities_1_1_player-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#af6e2ba7f6ef508c02b5ac40a22d6043a">Player</a> (Point position, <a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a2338af952775a0a31746b18c16971af9">TileData</a> tileData)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes player.  <a href="#af6e2ba7f6ef508c02b5ac40a22d6043a"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a0ed042731ecf19191d45ec45c1243e85">AddWeapon</a> (<a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> weapon)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a8aaf6225dec3ba1e88a7951196972393">RemoveWeapon</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#adbe9307f4fa0b86c40992a428cdc0e8f">HasWeapon</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a143392295834d23555e7e6b83d85b8a6">UseWeapon</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">Boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a044e21a565f33c485cc3371f9393dd64">MovePlayer</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a> direction, int distance=1)</td></tr>
<tr><td colspan="2"><h2><a name="properties"></a>
Properties</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#aa9ab9bb6e8ebaccb534a334a26e4923c">WeaponSlot</a><code> [get]</code></td></tr>
<tr><td colspan="2"><h2><a name="events"></a>
Events</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">EventHandler&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html#a155614c56e6eb20b6bec21b83915a6b6">WeaponChanged</a></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<div class="textblock"><p><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html" title="Player inherits from creature.">Player</a> inherits from creature. </p>

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00015">15</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="af6e2ba7f6ef508c02b5ac40a22d6043a"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::Player" ref="af6e2ba7f6ef508c02b5ac40a22d6043a" args="(Point position, TileData tileData)" -->
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<div class="memproto">
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          <td class="memname">RRRSRoguelike.Entities.Player.Player </td>
          <td>(</td>
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          <td class="paramname"><em>position</em>, </td>
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        <tr>
          <td class="paramkey"></td>
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          <td class="paramtype"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_tile.html#a2338af952775a0a31746b18c16971af9">TileData</a>&#160;</td>
          <td class="paramname"><em>tileData</em>&#160;</td>
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<div class="memdoc">

<p>Initializes player. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">p</td><td></td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00029">29</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

</div>
</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a0ed042731ecf19191d45ec45c1243e85"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::AddWeapon" ref="a0ed042731ecf19191d45ec45c1243e85" args="(Weapon weapon)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">void RRRSRoguelike.Entities.Player.AddWeapon </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a>&#160;</td>
          <td class="paramname"><em>weapon</em></td><td>)</td>
          <td></td>
        </tr>
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</div>
<div class="memdoc">

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00036">36</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

</div>
</div>
<a class="anchor" id="adbe9307f4fa0b86c40992a428cdc0e8f"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::HasWeapon" ref="adbe9307f4fa0b86c40992a428cdc0e8f" args="()" -->
<div class="memitem">
<div class="memproto">
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          <td class="memname">bool RRRSRoguelike.Entities.Player.HasWeapon </td>
          <td>(</td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00050">50</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

</div>
</div>
<a class="anchor" id="a044e21a565f33c485cc3371f9393dd64"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::MovePlayer" ref="a044e21a565f33c485cc3371f9393dd64" args="(Direction direction, int distance=1)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">Boolean RRRSRoguelike.Entities.Player.MovePlayer </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespace_r_r_r_s_roguelike_1_1_enums.html#a050a7612561f3cc9bf8f4e0b4ef65ffd">Direction</a>&#160;</td>
          <td class="paramname"><em>direction</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>distance</em> = <code>1</code>&#160;</td>
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          <td></td>
          <td>)</td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00069">69</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

</div>
</div>
<a class="anchor" id="a8aaf6225dec3ba1e88a7951196972393"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::RemoveWeapon" ref="a8aaf6225dec3ba1e88a7951196972393" args="()" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void RRRSRoguelike.Entities.Player.RemoveWeapon </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<div class="memdoc">

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00043">43</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

<p><div class="dynheader">
Here is the caller graph for this function:</div>
<div class="dyncontent">
<div class="center"><img src="class_r_r_r_s_roguelike_1_1_entities_1_1_player_a8aaf6225dec3ba1e88a7951196972393_icgraph.png" border="0" usemap="#class_r_r_r_s_roguelike_1_1_entities_1_1_player_a8aaf6225dec3ba1e88a7951196972393_icgraph" alt=""/></div>
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<area shape="rect" id="node3" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html#a7794989843311c81d464e1fab26765fe" title="RRRSRoguelike.Entities.Weapon.Use" alt="" coords="357,5,600,32"/></map>
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</div>
</div>
<a class="anchor" id="a143392295834d23555e7e6b83d85b8a6"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::UseWeapon" ref="a143392295834d23555e7e6b83d85b8a6" args="()" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">void RRRSRoguelike.Entities.Player.UseWeapon </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
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</div>
<div class="memdoc">

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00055">55</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

</div>
</div>
<hr/><h2>Property Documentation</h2>
<a class="anchor" id="aa9ab9bb6e8ebaccb534a334a26e4923c"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::WeaponSlot" ref="aa9ab9bb6e8ebaccb534a334a26e4923c" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_weapon.html">Weapon</a> RRRSRoguelike.Entities.Player.WeaponSlot<code> [get]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00061">61</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

</div>
</div>
<hr/><h2>Event Documentation</h2>
<a class="anchor" id="a155614c56e6eb20b6bec21b83915a6b6"></a><!-- doxytag: member="RRRSRoguelike::Entities::Player::WeaponChanged" ref="a155614c56e6eb20b6bec21b83915a6b6" args="" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
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          <td class="memname">EventHandler RRRSRoguelike.Entities.Player.WeaponChanged</td>
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</div>
<div class="memdoc">

<p>Definition at line <a class="el" href="_player_8cs_source.html#l00021">21</a> of file <a class="el" href="_player_8cs_source.html">Player.cs</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/0-5a/rrrsroguelike/RRRSRoguelike/Entities/Creatures/<a class="el" href="_player_8cs_source.html">Player.cs</a></li>
</ul>
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